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Thread Statistics | Show CCP posts - 9 post(s) |
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CCP Choloepus
C C P C C P Alliance
18

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Posted - 2011.11.15 09:57:00 -
[1] - Quote
This thread is relevant to my interests. Simple graphical glitches, areas with poor visual feedback or things that are just lacking a 'wow' factor that should be intrinsic are all great to know about.
Not sure we should try to code away the brown though, sorry Dirk. |
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CCP Choloepus
C C P C C P Alliance
23

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Posted - 2011.11.16 10:29:00 -
[2] - Quote
Tepir wrote:CCP Choloepus wrote:This thread is relevant to my interests. Simple graphical glitches, areas with poor visual feedback or things that are just lacking a 'wow' factor that should be intrinsic are all great to know about.
Not sure we should try to code away the brown though, sorry Dirk. Can you answer me when do you plan to implement gamma(brightness) settings in EvE client ?
There are plans to revisit the graphics settings in general, which would seem a logical time to add this. Thanks. |
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CCP Choloepus
C C P C C P Alliance
24

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Posted - 2011.11.16 11:42:00 -
[3] - Quote
Mar Drakar wrote:I'm not sure if it was fantasy or I read it somewhere, but red/blue shift of light during warp, depending on speed.... also FOV increase while in warp etc...
I believe CCP Vertex has posted elsewhere that the lack of red/blue shift effects was a bug and is currently being fixed. |
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CCP Choloepus
C C P C C P Alliance
27

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Posted - 2011.11.16 14:46:00 -
[4] - Quote
Mar Drakar wrote:and still, what about FOV? I remember this one video when guys emulate how would driving past a building in a desert would look like when approaching speed of light, and FOV was THE thing that made it look FAST :)
Now that I think, fov is dependant on where you look, so it should be fixed on warp direction and not the camera direction... guess that would have some graphics hacking magic in it...
One our technical artist superbrains has been working on a prototype system for dramatic camera control. He's hoping we can use it for warping effects, shifting to beauty shots whilst autopiloting/AFK/mining, better kill cam if you're using "Look At" on a ship that gets destroyed... this kind of thing.
This is early work still. Obviously such camera trickery has to be subservient to player input, and optional. |
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